
Splash Clash
Splash Clash is a 5×3 slot from Amigo Gaming set in an underwater kingdom where two rival courts fight over the same treasure. Coin symbols lock in place and drive the Pin Win respins, while a Pick’Em round decides which side claims the prize. Medium-high volatility, ~96% RTP, and a top win near 1,600x.
Pin Win Hold & Win, Coin Collection & a Pick’Em Round
Splash Clash keeps its base game simple: a 5×3 grid on fixed paylines, with the mermaid and sea-king courts as the top pictures and card royals below. The real engine is Amigo’s Pin Win hold-and-win, triggered when enough coin symbols land at once.
Once the feature starts, coins lock in place and every fresh coin resets the respins. Each coin carries a cash value or one of the fixed jackpot tiers, and when the respins end you’re paid the collected total — that’s where the 1,600x max win lives. The two-court Pick’Em round then decides which side claims the prize, leaning straight into the underwater-rivalry theme.
Right around the market average.
Coin collection drives the top win.
Dry runs happen. Big hits too.
Hold & win coin respins.
Where to Play Splash Clash
Top-rated licensed platforms offering the biggest bonuses and fastest payouts.


1win

Mostbet

1xBet

Pin-Up

Pinco
18+ | Play Responsibly | BeGambleAware.org
Bonus Mechanics Explained
4 mechanics drive the 1,600x max win. Here's exactly how each one works.
Pin Win Hold & Win
How to Trigger
Enough coin symbols land on the 5×3 grid to start the hold-and-win respins.
What Happens
The triggering coins lock in place and you get a set number of respins. Every new coin that lands locks too and resets the respin count. Coins hold until the respins run out, then all the collected coin values are paid together. It’s Amigo’s take on the classic hold-and-win format.
Multipliers
No multiplier ladder here — value comes from the cash amounts printed on each locked coin, plus any jackpot coins collected in the sequence.
Odds (est.)
Amigo does not publish an exact trigger rate. As a medium-high volatility game, coin triggers are the main source of larger wins rather than a frequent event.
Strategy
The respins are automatic — there’s no skill input. The practical takeaway: budget enough spins to reach a Pin Win sequence, because the base paylines alone rarely carry a session.
| Type | Hold & win respins |
| Coins Lock | Yes, until respins end |
| Respin Reset | Each new coin |
| Pays | Collected coin values |
| Grid | 5×3 |
Coin Collection Respins
How to Trigger
Active for the duration of a Pin Win sequence.
What Happens
Each coin carries a cash value. As respins continue, locked coins accumulate and the combined total climbs. A grid that fills up with high-value coins is where Splash Clash produces its standout wins.
Multipliers
Wins are additive — the sum of the collected coin values, not a multiplied figure.
Odds (est.)
Filling large portions of the grid is rare and drives the top of the pay distribution. Exact figures are not published by the provider.
Strategy
Nothing to influence mid-feature. The value is simply in how many coins — and how high-value — land before the respins expire.
| Coins | Carry cash values |
| Total | Additive |
| Best Case | Grid fills with coins |
| Top Win | ~1,600x |
| Volatility | Medium-High |
Pick’Em Bonus
How to Trigger
A pick round tied to the two-court rivalry theme.
What Happens
You choose between the rival mermaid and sea-king courts to reveal the prizes you keep. It’s the “clash” the title is named after — only one side wins at a time.
Multipliers
Prizes are revealed values rather than a running multiplier.
Odds (est.)
Provider does not publish pick-round frequency or prize distribution.
Strategy
A pick round is chance-based once you’re in it — the choice is cosmetic to the RNG-set outcome. Treat it as bonus upside, not a skill test.
| Type | Pick-a-prize |
| Theme | Two-court clash |
| Choice | Pick a side |
| Reveal | Prizes kept |
| Skill | None (RNG) |
Jackpot Prizes
How to Trigger
High-value jackpot coins landing during a Pin Win sequence.
What Happens
The strongest coins hold fixed jackpot amounts rather than small cash values. Collecting them during the hold-and-win respins is the realistic route to the game’s ceiling.
Multipliers
Fixed jackpot tiers, expressed as bet multiples, collected into the sequence total.
Odds (est.)
Landing top jackpot coins is uncommon and sits at the tail of the pay distribution. Exact odds are not published.
Strategy
You can’t target jackpot coins. The only lever is bankroll — enough spins to reach coin sequences where jackpots can appear.
| Type | Fixed jackpots |
| Held By | Top coins |
| Collected In | Pin Win respins |
| Ceiling | ~1,600x |
| Odds | Not published |
Splash Clash FAQ
Got questions? We've got straight answers.
